Back to Blog
Armagetron advanced scaling5/16/2023 ![]() Fortunately I've done some Armagetron programming before so I had a rough idea of what I was doing there. Hello GLU!)Īfter learning how OpenGL ES worked on the Pi, the next issue was transplanting that into Voodoo's Armagetron code. (It isn't part of OpenGL, and is definitely not part of OpenGL ES. The critical pieces are establishing the EGL context, initializing SDL solely for input, and re-implementing the gluPerspective function. Fortunately I already knew some OpenGL from my work on Androgetron, which while not Armagetron, did use OpenGL ES under Java. Documentation there is surprisingly thin on the ground, but eventually I cobbled together a simple bouncing cube program that had all the essentials. The first step was to learn how to do OpenGL ES on the Pi.
0 Comments
Read More
Leave a Reply. |